Work it out: free Hold rate calculator.
What are the two hold rate formulas?
Practitioners use two numerators, sometimes within the same company. Both divide by 3-second video plays, the same count that sits on top of hook rate.
ThruPlay definition. Motion's glossary entry and Vaizle use ThruPlays:
Hold rate = ThruPlays ÷ 3-second video plays × 100
15-second definition. Motion's blog post on creative metrics uses 15-second plays:
Hold rate = 15-second video plays ÷ 3-second video plays × 100
| ThruPlay definition | 15-second definition | |
|---|---|---|
| Numerator | ThruPlays | 15-second video plays |
| Available as a standard Meta column | Yes | No current column found |
| Short videos (under 15 seconds) | Counts near-complete views | Cannot be reached |
| Cited by | Motion glossary, Vaizle | Motion blog |
Worked example
These are the example numbers the hook rate calculator uses.
| Input | Value |
|---|---|
| 3-second video plays | 30,000 |
| ThruPlays | 6,000 |
| 15-second plays | 4,500 |
- ThruPlay definition: 6,000 ÷ 30,000 × 100 = 20 percent.
- 15-second definition: 4,500 ÷ 30,000 × 100 = 15 percent.
The 15-second count can never be higher than the ThruPlay count, because a ThruPlay is counted at 15 seconds or at completion, whichever comes first.
The same ad gives two different hold rates, which is why a hold rate without its formula cannot be compared with anyone else's.
Why do the two definitions give different numbers?
Meta counts a ThruPlay at 15 seconds, or at 97 percent of the video if it is shorter. On a 10-second ad, a ThruPlay is a near-complete view, while a 15-second play is impossible. On long ads the two numbers sit closer together. Anglr's calculator shows both and labels each; see the ThruPlay entry for Meta's definition.
How do AI ad makers use hold rate?
Hold rate measures the part of the ad after the hook: the problem, the product moment, the proof. Read it together with hook rate.
| Hook rate | Hold rate | Likely meaning |
|---|---|---|
| High | Low | The opening worked; the body lost people. Tighten the second beat or bring the product in sooner. |
| Low | High | Few people stopped, but those who did kept watching. Test new hooks on the same body. |
| High | High | Keep the structure; make versions in new formats. |
Compare hold rate only between ads of similar length, and only within one definition. A 12-second ad and a 45-second ad are not a fair comparison on either formula.
Sources
- Motion – What is Hold rate?
- Motion – Key creative performance metrics (Wes Arai)
- Vaizle – Hook Rate and Hold Rate (Siddharth Dwivedi, 19 Jan 2026)
- Meta Business Help Center – About ThruPlay
- Meta Business Help Center – 3-second video plays
Checked: 12 Oct 2026